Soundspace is an interactive projection concept that combines a remodelled musical step sequencer with an environment that encourages multiple users, teamwork and supports an understanding of the basic rythmic nature of music.
It uses existing programming technology that enables a user to interact with a digital projection on, for example, a floor or wall. It has previously been applied to a soccer game in which users kick a simulated ball around the projection space on the floor.
We designed a musical sequencer engine in which users can make musical arrangements by standing in a circle in which, as shown, the user can arrange the sample sound that’s applied to that particular circle
into a pattern of playback using their feet. Then another user can enter another circle and create a pattern on their circle, encouraging people to work together to create complimetary patterns of sound samples.
SoundSpace is a group of honours students from Swinburne University. The group consists of Michael Cusack, Andrew Kupresanin and Clint Smith.